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When Nobuyuki Idei became president of Sony in 1995, he sought to adopt a digital agenda, reflected in the new motto he gave the company, “Digital Dream Kids,” and the prominence he gave to CSL. Toshitada Doi is credited as AIBO’s original progenitor: in 1994 he had started work on robots with artificial intelligence expert Masahiro Fujita within CSL.Fujita would write that the robot's behaviors will need to “be sufficiently complex or unexpected so that people keep an interest in watching or taking care of it”.Almost ten years later, Idei's successor, Howard Stringer closed down AIBO and other robotic projects.
Wi-Fi was available as an add on for some second-generation AIBOs.
In November 2017, Sony announced a new generation of AIBO, available for the first time in 11 years would be launched in Japan in January 2018.
AIBO grew out of Sony's Computer Science Laboratory (CSL).
Fujita argued that entertainment robots might be viable as "A robot for entertainment can be effectively designed using various state-of-the-art technologies, such as speech recognition and vision, even though these technologies may not be mature enough for applications where they perform a critical function.
While there exists special and difficult requirements in entertainment applications themselves, limited capabilities in the speech and vision systems may turn out to be an interesting and attractive feature for appropriately designed entertainment robots." His early monkey-like prototype "MUTANT" included behaviors that would become part of AIBOs including tracking a yellow ball, shaking hands, karate strikes and sleeping.
Estimated sales for all first generation models: 65, The first commercial AIBO. silver; began sales 1 June 1999 for delivery in August; limited production of 3,000 for Japan and 2,000 for the USA. Improved version of the original AIBO, initially released in November 1999 as a limited edition model. Headlights and LED near future-oriented design with.